How audio design will evolve on Xbox One – Dead Space 3's composer explains
James Hannigan on how technology shapes how your games sound.
In all the excitement and hubbub of finding out how next generation games will look, it’s easy to forget about another, hugely important but harder-to-analyse aspect of the experience – how they’ll sound. We recently spoke to video games composer James Hannigan, whose past projects include Dead Space 3, Runescape, Transformers Universe and the Command & Conquer series, and who has co-founded the upcoming London-based games music convention Game Music Connect, about how he feels new console technology could raise the bar.