Intel Envisions a Future in which Your Devices Share Hardware Resources


We’ve had remote gaming for several years now—where your laptop with a basic iGPU can stream gameplay as it’s being rendered on your gaming desktop, either across your home network, or across the Internet. We’ve also seen cloud-gaming, where you pay a provider like NVIDIA GeForce NOW to host your digital game licenses, and render your game in datacenters, to stream it across to your device. What if this idea is turned on its head—what if your laptop holds your software or games, and it simply streams close-to-metal data over network, to use their hardware resources? Intel thinks this is possible.

Intel today pulled off a fascinating presentation titled “Powering Metaverses,” along the sidelines of the Real-Time Conference 2021 (RTC 2021) virtual summit. Dubbed “resource abstraction,” Intel is working on a technology that intelligently senses compute resources available to a device across other devices on the network; accounts for network bandwidth and latency; and treats these resources as if they are available to a local machine. The company put out a conceptual demo of a laptop with a basic iGPU dramatically improving gaming performance by roping in hardware resources of a gaming desktop on the network; without the game actually being installed on that desktop. If latency-sensitive applications like games could be pulled off on this system, it bodes really well for applications that aren’t as latency-sensitive, or even as bandwidth-sensitive. Resource Abstraction will feature a lot as Intel steers toward Web 3.0 and metaverses.