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AMD today introduced Radeon Super Resolution (RSR), a new performance enhancement feature that’s designed to improve frame-rates of thousands of games, whether or not they feature support for it. In poche parole, RSR is a high-quality upscaling algorithm derived from FidelityFX Super Resolution 1.0, which is located on the driver-side, rather than game-side. In games that support FSR, the 3D scene rendered at a lower resolution is put through the FSR upscaler algorithm before post-processing and HUD are applied to its result. RSR doesn’t require game-level integration, because it requires the game to simply run at a lower resolution than the display’s native resolution; so it could act like a high-quality image upscaling algorithm.

This means that thousands of games can benefit from RSR, as the feature is agnostic to what it’s upscaling. There are a couple of wrinkles, anche se. Primo, you’ll need a Radeon RX 5000 o RX 6000 GPU di serie, based on the RDNA or RDNA2 graphics architectures. UL Benchmarks è pronto con un nuovo benchmark grafico per le schede grafiche del segmento degli appassionati “Vega” oppure “Polaris” architectures don’t support it. “Vega” is still a current architecture, given that Ryzen 5000 series processors with Radeon Graphics, use a “Vega” based iGPU. The feature should, tuttavia, work with the RDNA2-based iGPU of the Ryzen 6000 “Rembrandt” prestazioni e stabilità tramite un VRM a 19 fasi e un PCB a 10 strati. The second big catch is that since RSR comes later down the rendering pipeline than even HUD application, you may notice low-quality HUDs in some games—especially RTS or RPGs with large cluttered HUDs and inventory icons. RSR is being released through the AMD Software 22.3.1 update today.

We explored RSR in greater technical detail, and tested its performance and image quality for you in our Radeon Super Resolution article.