Bandai Namco inizia il lancio dell'enorme patch di bilanciamento del gioco di Dragon Ball FighterZ



Carattere Mechanic Details Intention/Reason All Jumping Attacks Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast. Changed to make it easier to use in combos and as a mix-up tool. All Super Dash No longer launches opponent on grounded hit during Sparking Blast. Changed to make it easier to use in combos. All Guard Cancel Change Can no longer be performed with a diagonal input. Adjusted to make it less likely to perform a Guard Cancel Change unintentionally. All Z Change, Ultimate Z Change Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack. Adjusted to unify behavior. Carattere Attack Details Intention/Reason Goku (super Saiyan) Standing Unique AttackAdjusted blowback of the final hit, and added wall bounce effect.
Increased untechable time of the final hit. Changed to make it easier to use in combos and in scrambles. Flurry Kick (Medium/Heavy) – Added invincibility to jumping attacks partway through the motion of the attack.
Increased clash level. Changed to make the move more viable in scrambles. Dragon Flash Fist (medio) – Increased blockstun.
Slowed down the grounded version’s start-up. Changed to make the move more viable. KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles. Super KamehamehaIncreased the attack’s damage. Changed to make it easier to use in combos. vegeta (super Saiyan) Standing Light Attack: Seguito 2 – Reduced recovery. Changed to make it easier to use in strings. Standing Medium AttackReduced recovery. Changed to make it easier to use in strings. Crouching Medium AttackReduced recovery. Changed to make it easier to use in strings. Standing Heavy AttackIncreased distance moved during the attack. Changed to make the move more viable in scrambles. Standing Unique AttackReduced recovery. Changed to make the move more viable in scrambles. Consecutive Energy BlastSped up the attack’s start-up. Changed to make the move more viable in scrambles. Interceptor KickSped up the attack’s start-up. Changed to make the move more viable in scrambles. Super Dash Kick (medio) – Increased the attack’s damage.
Reduced recovery for the grounded version. Changed to make it easier to use in strings. Super Dash Kick (pesante) – Adjusted blowback on hit during camera effect.
Increased untechable time on hit during camera effect. Changed to make the move more viable in scrambles. Ottavino Standing Light Attack: Seguito 2 – Increased knockback. Changed to make it easier to use in strings. Jumping Heavy AttackCan now be jump-canceled. Changed to make the move more viable. Demon Shocker (Diagonal) – Added invincibility to jumping attacks partway through the motion of the attack. Changed to make the move more viable in scrambles. Demon Slicer (medio) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings. Gohan (teenager) Crouching Medium AttackIncreased distance moved during the attack. Changed to make the move more viable in scrambles. Standing Heavy AttackIncreased distance moved during the attack. Changed to make the move more viable in scrambles. Crouching Unique AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Super Dragon Flight (pesante) – Increased untechable time when there is no camera effect. Changed to make it easier to use in combos. Motionless KamehamehaSped up the attack’s start-up. Changed to make it easier to use in combos. Father-Son KamehamehaSped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles. Frieza Crouching Heavy AttackSped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles. Standing Unique AttackSped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles. Crouching Unique AttackSped up the attack’s start-up.
A differently angled crouching unique attack can now be performed in Z Combos. Changed to make it easier to use in combos and in scrambles. Jumping Unique AttackSped up the attack’s start-up.
Increased the attack’s damage. Changed to make it easier to use in combos and in scrambles. Death Slash (medio) – Reduced recovery. Changed to make it easier to use in combos and in scrambles. You might not survive this timeReduced recovery when there is no camera effect. Changed to make it easier to use in combos and in scrambles. You must die by my hand! – Increased the attack’s damage. Changed to make it easier to use in strings. Captain Ginyu Standing Light AttackCan now cancel into standing light attack in a Z Combo. Changed to make it easier to use in strings. Standing Light Attack: Seguito 2 – Added vacuum effect on block. Changed to make the move more viable. Standing Heavy AttackAdded invincibility to low attacks partway through the motion of the attack. Changed to make it easier to use in combos and in scrambles. Standing Unique AttackAdded invincibility to Ki Blasts from partway through the motion to the end of the motion. Changed to make it easier to use in combos and in scrambles. Jumping Unique AttackNow deflects Ki Blasts partway through the motion of the attack. Changed to make it easier to use in combos and in scrambles. Unique Attack (Guldo) – Added invincibility to Ki Blasts for Guldo. Changed to make it easier to use in combos and in scrambles. Unique Attack (Recoome) – Recoome now deflects Ki Blasts. Changed to make it easier to use in combos and in scrambles. Z Assist (B Type) – Ki gauge increase now varies based on number of attacks. Changed to make it easier to use in combos and in scrambles. Tronchi Crouching Medium AttackIncreased distance moved during the attack. Changed to make it easier to use in combos and in scrambles. Shining SlashSped up the grounded version’s start-up. Changed to make it easier to use in combos and in scrambles. Shining Slash (medio) – Adjusted distance moved during the mid-air version. Changed to make it easier to use in combos and in scrambles. MasenkoSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings. Cyclone Jump (medio) – Adjusted distance moved and changed trajectory. Changed to make it easier to use in combos and in scrambles. Cyclone BusterChanged the attack’s hit effect.
Increased untechable time. Changed to make it easier to use in combos and in scrambles. Cell Standing Light AttackCell now moves during the attack. Changed to make it easier to use in combos. Rolling Crush (Luce) – Sped up the mid-air version’s start-up.
Reduced the mid-air version’s damage.
Increased damage scaling for the mid-air version. Changed to make the move more viable. Rolling Crush (pesante) – Sped up the final hit’s start-up.
The mid-air version’s final hit now moves Cell forward. Changed to make it easier to use in combos and in scrambles. KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings. Android 18 Standing Light Attack: Seguito 2 – Reduced knockback on block. Changed to make it easier to use in strings and scrambles. Standing Medium AttackIncreased distance moved during the attack. Changed to make it easier to use in combos and in scrambles. Destructo-DiscSped up the attack’s start-up. Changed to make it easier to use in combos and strings. Support Attack (Luce) – Sped up the mid-air version’s start-up when the opponent is in hitstun.
The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air. Changed to make it easier to use in combos and strings. Gotenks Standing Light Attack: Seguito 1 – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings. Standing Medium AttackReduced recovery. Changed to make it easier to use in combos and in scrambles. Vengeful ShoutSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles. Great Special Rolling Kick (pesante) – Increased distance moved during the attack. Adjusted to make it easier for the opponent to escape a string in certain situations. Super Ghost Kamikaze Attack (pesante + Unico) – Increased recovery. Changed to make the move more viable. Krillin Afterimage (pesante) .- Grounded version now moves behind the opponent.
Increased distance moved during the grounded version of the attack.
Increased recovery when following up from the grounded version.
Adjusted distance moved when following up from the mid-air version. Changed to make it easier to use in strings and scrambles. Senzu Bean (pesante) – Reduced recovery. Changed to make it easier to use in strings and scrambles. KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and strings. Kid Buu Standing Unique AttackCan now cancel into standing medium attack in a Z Combo. Changed to make it easier to use in combos and strings. Crouching Unique AttackCan now cancel into jumping medium attack in a Z Combo. Changed to make the move more viable in scrambles. Jumping Unique AttackCan now cancel into jumping medium attack in a Z Combo. Changed to make the move more viable in scrambles. Mystic Arm Swing (Light/Medium) – Added invincibility to jumping attacks at the beginning of the attack. Changed to make the move more viable in scrambles. KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make the move more viable in scrambles. Majin Buu Jumping Medium AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Jumping Heavy AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Dive Bomb (Light/Medium) – Added invincibility to jumping attacks partway through the motion of the grounded version. Changed to make the move more viable in scrambles. Dive Bomb (pesante) – Added invincibility to jumping attacks at the beginning of the grounded version. Changed to make the move more viable in scrambles. Cartwheel (Luce) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings. Nappa Jumping Light AttackIncreased active frames. Changed to make the move more viable in scrambles. Arm BreakIncreased blockstun when fully charged. Changed to make the move more viable in scrambles. Blazing StormSped up the attack’s start-up. Changed to make it easier to use in strings. Android 16 Standing Light AttackIncreased distance moved during the attack. Changed to make it easier to use in strings. Standing Light Attack: Seguito 2 – Increased distance moved during the attack. Changed to make it easier to use in strings. Standing Medium AttackReduced recovery. Changed to make it easier to use in combos. Crouching Heavy AttackReduced gravity after the attack. Changed to make the move more viable in scrambles. Jumping ? + Attacco pesante – Sped up the attack’s start-up.
Adjusted distance moved before the attack when the opponent is in hitstun. Changed to make it easier to use in combos and strings. Standing Unique AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Hell Heat (Close Range) – Reduced recovery. Changed to make it easier to use in strings. Z Assist (A Type) – Sped up the attack’s start-up. Changed to make it easier to use in strings. Yamcha Standing Light AttackCan now cancel into standing light attack in a Z Combo. Changed to make it easier to use in strings. Crouching Heavy AttackCan now cancel into ? + heavy attack in a Z Combo.
Reduced knockback on block. Changed to make it easier to use in strings. Jumping ? + Attacco pesante – Can now cancel into heavy attack and unique attack in a Z Combo after landing.
Increased the opponent’s hitstop on hit.
Adjusted distance moved on hit.
Increased untechable time. Changed to make it easier to use in strings. Wolf Fang Fist: WhiskersCan now be performed up to 2 times in one string. Changed to make the move more viable in scrambles. Wolf Fang Fist: TailCan now be performed up to 2 times in one combo. Changed to make the move more viable in scrambles. KamehamehaCan now be used as a follow-up after all versions of Wolf Fang Fist.
Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings. Neo Wolf Fang FistSped up the attack’s start-up.
Increased distance moved during the attack. Changed to make it easier to use in strings. Tien Crouching Medium AttackReduced recovery. Changed to make it easier to use in strings. Standing Heavy AttackReduced recovery. Changed to make it easier to use in strings. Crane Strike (pesante) – Changed distance moved on block.
Sped up the mid-air version’s start-up when the opponent is in hitstun.
Adjusted distance moved during the mid-air version of the attack. Changed to make it easier to use in combos. Telecinesi – Sped up the attack’s start-up.
Like other Special Moves, it can now be performed from normal attacks. Changed to make the move more viable in scrambles. Addio,,en,Sledgehammer vuole COD,,en,Avanzate Warfare per essere una serie riavvio in stile Modern Warfare,,en, Tien… – Like other Super Attacks, it can now be performed from normal attacks or Special Moves. Changed to make the move more viable in scrambles. Gohan (Adult) Standing Light AttackIncreased distance moved during the attack. Changed to make the move more viable in scrambles. Crouching Light AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Jumping Light AttackIncreased active frames. Changed to make the move more viable in scrambles. Standing Medium AttackIncreased distance moved during the attack. Changed to make the move more viable in scrambles. Crouching Unique AttackSped up the attack’s start-up. Changed to make it easier to use in strings. Jumping Unique AttackAdjusted distance moved and changed trajectory.
Reduced recovery.
Sped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles. Jumping ? + Unique AttackA heavy attack, unique attack, or Super Attack can now be performed after landing. Changed to make it easier to use in combos and in scrambles. Jet Uppercut (Luce) – Sped up the attack’s start-up after Potential Unleashed.
Increased untechable time after Potential Unleashed.
Adjusted distance moved during the attack after Potential Unleashed.
Reduced recovery after Potential Unleashed. Changed to make it easier to use in combos. MasenkoSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings. Potential Unleashed (pesante + Unico) – Holding the button now no longer slows down start-up. Changed to make the move more viable in scrambles. Hit Standing Light AttackReduced recovery. Changed to make it easier to use in combos and strings. Standing Heavy AttackSped up the attack’s start-up. Changed to make it easier to use in combos and strings. Vital Point AttackReduced recovery when canceling the stance. Changed to make the move more viable in scrambles. Tides of TimeReduced recovery when canceling the stance. Changed to make the move more viable in scrambles. Deadly IntentReduced recovery. Changed to make it easier to use in combos and strings. Mark of an AssassinReduced recovery. Changed to make the move more viable in scrambles and strings. Goku (SSGSS) Standing Light Attack: Seguito 1 – Increased distance moved during the attack. Changed to make the move more viable in scrambles and strings. Crouching Medium AttackDistance moved can now be changed with a back input. Changed to make the move more viable in scrambles and strings. Standing Heavy AttackDistance moved can now be changed with a back input.
Knockback can now be changed on block with a back input. Changed to make the move more viable in scrambles. Crouching Heavy AttackDistance moved can now be changed with a back input.
Knockback can now be changed on block with a back input. Changed to make the move more viable in scrambles. Divine Void Strike (Light/Medium) – Reduced recovery for the grounded version on whiff. Changed to make it easier to use in strings. Dragon Flash KickReduced recovery on whiff. Changed to make it easier to use in strings. vegeta (SSGSS) Standing Medium AttackReduced recovery. Changed to make it easier to use in strings and as a mix-up tool. Crouching Medium AttackReduced recovery. Changed to make it easier to use in combos and strings. Super Dash Kick: Seguito 1 (pesante) – Reduced the amount of hitstop. Changed to make it easier to use in combos and in scrambles. On a scale of one to ten, I’ll give you a three (pesante) – Sped up the mid-air version’s start-up.
Adjusted distance moved during the mid-air version of the attack. Changed to make the move more viable in scrambles. Big Bang AttackIncreased the attack’s damage. Changed to make the move more viable in scrambles. Z Assist (A Type) – Increased the attack’s damage. Changed to make the move more viable in scrambles. Birus Crouching Medium AttackIncreased distance moved during the attack. Changed to make it easier to use in combos and strings. Standing Unique AttackCan now be performed 2 times in one Z Combo. Changed to make it easier to use in strings. Crouching Unique AttackA heavy attack or unique attack can now be performed on whiff. Changed to make it easier to use in strings. Spheres of DestructionSped up the attack’s start-up. Changed to make the move more viable in scrambles. Goku Black Crouching Heavy AttackSped up the attack’s start-up. Changed to make it easier to use in strings. Standing Unique AttackA projectile is now launched on block. Changed to make the move more viable in scrambles. God Slicer (Medium/Heavy) – Added invincibility to jumping attacks to the grounded version. Changed to make it easier to use in combos and in scrambles. Black KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles. Binding Black KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings and scrambles. Instant Transmission (medio) – Changed where the character appears. Changed to make it easier to use in strings and scrambles. Instant Transmission (pesante) – Reduced recovery. Changed to make it easier to use in combos and in scrambles. Android 21 Standing Heavy AttackReduced recovery. Changed to make it easier to use in combos and in scrambles. Crouching Heavy AttackReduced recovery. Adjusted to make it easier for the opponent to escape a string in certain situations. Total Detonation Ball (Luce) – Super Dash can now be performed during the later half of the motion. Adjusted to make it easier for the opponent to escape a string in certain situations. Sweet ToothIncreased recovery after the attack hits. Changed to make the move more viable in scrambles. Excellent Full CourseReduced frame advantage after hit. Changed to make it easier to use in strings and scrambles. Bardak Standing Light Attack: Seguito 2 – Increased distance moved during the attack.
Added invincibility to jumping attacks. Changed to make the move more viable in scrambles. Standing Unique AttackReduced recovery. Changed to make it easier to use in combos and in scrambles. Rebellion Spear (Luce) – Sped up the attack’s start-up. Changed to make it easier to use in strings. Rebellion Spear (medio) – Sped up the mid-air version’s start-up. Changed to make it easier to use in combos. Tyrant LancerIncreased blockstun when fully charged. Changed to make it easier to use in strings. Z Assist (A Type) – Increased hitstop on hit. Changed to make it easier to use in combos and in scrambles. Broly Crouching Light AttackReduced recovery. Changed to make the move more viable in scrambles. Jumping Light AttackSped up the attack’s start-up. Changed to make it harder to use in strings and scrambles. Standing Medium AttackAdjusted movement speed. Changed to make it harder to use in strings and scrambles. Crouching Medium AttackIncreased recovery. Changed to make it easier to use in strings. Standing Unique AttackIncreased recovery. Changed to make the move more viable in scrambles. Gigantic Claw (Medium/Heavy) – Increased distance moved during the fully charged version. Changed to make the move more viable in scrambles. Lariat Express (Medium/Heavy) – Increased knockback on block for the fully charged version. Changed to make it harder to use in scrambles. Gigantic Strike (Medium/Heavy) – Increased distance moved during the fully charged version. Changed to make the move more viable in scrambles. Vegito (SSGSS) Standing Medium AttackIncreased recovery. Changed to make the move more viable in scrambles. Standing Unique AttackSped up the attack’s start-up. Changed to reduce combo damage after hit. Crouching Unique AttackSped up the attack’s start-up. Changed to make it easier to use in strings. Spiral Heel ShotIncreased damage scaling. Changed to make the move more viable in scrambles. Zamasu (Fused) Standing Light AttackCan now cancel into standing light attack in a Z Combo. Changed to make the move more viable in scrambles. Standing Heavy AttackIncreased distance moved during the attack. Changed to make it easier to use in strings. Crouching Heavy AttackSped up the attack’s start-up. Changed to make it easier to use in combos and in scrambles. Wall of LightReduced recovery.
Increased hitstop when the attack hits. Changed to make it easier to use in combos and in scrambles. Divine OrderSped up the grounded version’s start-up. Changed to make the move more viable in scrambles. Goku Standing Unique AttackAdjusted blowback of the final hit, and added wall bounce.
-Increased untechable time of the final hit. Changed to make it easier to use in strings. KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings. Drop Down ShotReduced recovery. Changed to reduce combo damage. vegeta Crouching Medium AttackReduced recovery. Changed to make it easier to use in combos and strings. Jumping Unique AttackReduced damage. Changed to make the move more viable in scrambles. Energy CutterReduced recovery. Changed to make the move more viable in scrambles. Più fresco Standing Light AttackCooler now moves during the attack. Changed to make the move more viable in scrambles. Standing Medium AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Standing Heavy AttackIncreased distance moved during the attack. Changed to make it easier to use in combos and in scrambles. Standing Unique AttackSped up the attack’s start-up. Changed to make the move more viable. Death CrasherSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in strings. Death ShakerNow hits opponents in a sliding knockdown. Changed to make it easier to use in strings. Android 17 Crouching Medium AttackReduced recovery. Changed to make it easier to use in strings. Accel Driver (pesante) – Any type of follow-up can now be performed after moving behind the opponent and before attacking. Changed to make it easier to use in strings. Finishing Driver (pesante) – Any type of follow-up can now be performed after moving behind the opponent and before attacking. Changed to make it easier to use in strings. Marcia più alta (medio) – Increased distance moved during the attack. Changed to make it easier to use in strings. Low Gear (medio) – Increased distance moved during the attack. Changed to make the move more viable in scrambles. Jiren Standing Light AttackCan now cancel into standing light attack in a Z Combo. Changed to make the move more viable in scrambles. Standing Medium AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Crouching Medium AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Grand ChargeSped up the attack’s start-up. Changed to make the move more viable in scrambles. Infinity Rush (Luce) – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings. Shock Tornado (medio) – Added invincibility to low attacks at the beginning of the attack. Changed to make it easier to use in combos. Videl Standing Heavy AttackReduced recovery. Changed to make it easier to use in strings. Jumping ? + Attacco pesante – Sped up the attack’s start-up. Changed to make it easier to use in combos and strings. Justice CombinationReduced recovery. Changed to make the move more viable in scrambles. Moonsault KickSpecial Moves and Super Dash can now be performed after the attack. Changed to make it easier to use in combos. Moonsault Kick (pesante) – Increased distance moved during the attack. Changed to make it easier to use in combos and in scrambles. Frankensteiner (pesante) – Adjusted the spawn location of Great Saiyaman when in the corner. Changed to make it easier to use in strings. Rainbow StormAdded invincibility to jumping attacks at the beginning of the attack.
Increased untechable time when there is no camera effect. Changed to make it easier to use in combos and in scrambles. Goku (GT) Standing Light Attack: Seguito 2 – Increased distance moved during the attack. Changed to make it easier to use in combos. KamehamehaIncreased blockstun for the grounded version.
Super Dash can now be performed during the later half of the mid-air version. Changed to make it easier to use in combos. Super Ultra Spirit BombAdjusted movement position.
Increased distance the projectile travels.
Adjusted blowback on hit. Changed to make it easier to use in strings. Ultimate Z ChangeWhen one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed. Changed to make the move more viable in scrambles. Z Assist (A Type) – Increased blockstun. Changed to make it easier to use in combos and in scrambles. Janemba Standing Light AttackIncreased distance moved during the attack. Changed to make it easier to use in strings. Standing Light Attack: Seguito 1 – Sped up the attack’s start-up. Changed to make it easier to use in strings and scrambles. Crouching Light AttackSped up the attack’s start-up. Changed to make the move more viable in scrambles. Standing Heavy AttackSped up the attack’s start-up. Changed to make it easier to use in strings. Jumping Heavy AttackAdjusted distance moved during the attack. Changed to make the move more viable in scrambles. Hell Gate (Light/Medium) – Reduced recovery. Changed to make the move more viable in scrambles. Gogeta (SSGSS) Jumping Light AttackIncreased active frames. Changed to make it easier to use in combos. Multiplex AfterimageSuper Dash can now be performed during the later half of the motion on whiff. Changed to make the move more viable in scrambles. Ultimate Z ChangeWhen one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. Changed to make it easier to use in combos and strings. Broly (DBS) Standing Unique AttackSped up the attack’s start-up. Changed to make it easier to use in combos and strings. HeadbuttIncreased distance moved during the attack.
Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo. Changed to make it easier to use in combos. Gigantic Fury (pesante) – Sped up the attack’s start-up when the opponent is on the ground.
Start-up is now faster when the opponent is on the ground and in hitstun. Changed to make it easier to use in combos. Gigantic RoarIncreased attack power after the attack. Changed to make it easier to use in strings and scrambles. Ultimate Z ChangeWhen one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. Changed to make it easier to use in combos and in scrambles. Kefla Crouching Heavy AttackDistance moved now changes with a forward input. Changed to make it easier to use in strings and scrambles. Super Cannonball (Luce) – Super Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and in scrambles. Super Cannonball (medio) – Reduced recovery. Changed to make it easier to use in strings. Time to test this power out! – Reduced recovery. Changed to make the move more viable in scrambles. Goku (Ultra Istinto) Shining SoulReduced recovery (except on hit). Changed to make the move more viable in scrambles. Autonomous Fist (Medium/Heavy) – Increased distance moved during the attack. Adjusted to unify behavior. KamehamehaSuper Dash can now be performed during the later half of the motion. Changed to make it easier to use in combos and strings. Godly StrikeFixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions. Changed to make it easier to use in combos. Master Roshi Standing Heavy AttackSped up the attack’s start-up. Changed to make it easier to use in combos and strings. Jumping ? + Attacco pesante – Increased untechable time when there is no camera effect. Changed to make it easier to use in combos. KamehamehaMasterful Leap can now be performed during the later half of the attack.
Increased untechable time.
Increased the time before the wall bounce. Changed to make it easier to use in combos and in scrambles. Wise WarriorReduced recovery on whiff. Changed to make the move more viable in scrambles. Jumping SplitsAdded invincibility to jumping attacks.
Increased clash level. Changed to make the move more viable in scrambles. Reverse KamehamehaA Special Move can now be performed when the projectile lands.
Adjusted wall bounce when the projectile lands when moving directly to the side.
Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time. Changed to make it easier to use in combos. Super Baby 2 Standing Heavy AttackReduced recovery. Changed to make the move more viable in scrambles. Standing Unique AttackThe blast of the second hit will no longer hit a crouching opponent.
Increased hitstop on hit for the returning blast.
Increased untechable time of the returning blast. Changed to make the move more viable. Jumping Unique AttackProjectile trajectory can now be changed with an up input. Changed to make the move more viable. Revenge Driver (Light/Medium) – Adjusted blowback during camera effect. Changed to make it easier to use in combos. Revenge Final FlashSuper Dash can now be performed during the later half of the motion. Changed to make the move more viable in scrambles. Parasite TakeoverReduced recovery for the grounded version. Changed to make the move more viable in scrambles. Z Assist (A Type) – The blast of the second hit will no longer hit a crouching opponent.
Increased hitstop on hit for the returning blast.
Increased untechable time of the returning blast. Changed to make the move more viable. Gogeta (SS4) Standing Heavy AttackIncreased knockback on block. Changed to make it easier to use in strings. Crouching Heavy AttackDistance moved can now be changed with a back input.
Knockback can now be changed on block with a back input. Changed to make it easier to use in strings and scrambles. Meteor Strike (medio) – Sped up the grounded version’s start-up. Changed to make it easier to use in strings and scrambles. Android 21 (Tutti e sei i giochi di football americano su Switch) Savory SlicerReduced blockstun. Changed to make it easier for the opponent to counterattack on block. Savory Slicer (pesante) – Increased damage scaling. Changed to reduce combo damage after hit. Vertical Savory Slicer (pesante) – Increased damage scaling. Changed to reduce combo damage after hit. Mignardise HeelReduced damage.
Increased damage scaling. Changed to reduce combo damage. Photon SwipeSlowed start-up. Changed to make it more in line with other charactersSpecial Moves. Total Detonation BallIncreased recovery for the grounded version. Changed to make it harder to follow up after the attack lands. Photon PulseReduced the move’s damage.
Increased damage scaling.
Will no longer grab the opponent while they’re in hitstun.
Delayed start of invincibility.
Ki gauge increase scaling now applied to the move. Changed to make the move less viable. Ultimate Z ChangeIncreased recovery. Changed to make it harder to follow up after the attack lands.