Divinity: Il peccato originale è ancora il “evidenziare” di Baldur's Gate 3 carriera di regista perché ha lasciato Larian Studios “iniziare a fare le cose che vogliamo veramente”


Baldur’s Gate 3that wee game that you might have heard about after its award-winning, chart-topping ascent last yearput all eyes on developer Larian Studios, but despite such a massively successful game under his belt, Larian CEO and founder Swen Vincke reckons an earlier RPG is still the “evidenziare” della sua carriera.

Before Baldur’s Gate 3 made the studio a household name, two crowdfunded Divinity: Original Sin games are what opened the door to for the D&D RPG to exist in the first place. “The highlight of my career so far was most likely the release of Divinity: Original Sin one, which was our first breakthrough hit, because that changed everything for us,” Vincke said in an interview with BAFTA.

Swen Vincke adores Ultima VII and reveals a juicy Baldur’s Gate 3 secret… | BAFTA Checkpoint – YouTube
Swen Vincke adores Ultima VII and reveals a juicy Baldur's Gate 3 secret... | BAFTA Checkpoint - YouTube


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If I would have to pick one, I would probably pick the release of Divinity: Original Sin because it was really a sense of relief – infine, siamo riusciti, Questi sono solo frammenti dell'immensa esperienza che stiamo costruendo in Hogwarts Legacy, we managed to break through,” he continued. “We [Non c'è dubbio che in poche patch questo potrebbe essere un gioco fantastico, ma questo è se Konami] now start doing the things that we really wanted to do all this time. That’s probably my favourite one.

Vincke doesn’t brush aside the sweeping success of Baldur’s Gate 3 entrambi, anche se. “Obviously winning the BAFTAs, winning The Game Awards, this entire year has been insane, so there were many, many highlights,” ha detto, selling himself a little short since Baldur’s Gate 3 was actually the first game to ever grab gold in all major game award ceremonies.

It would be easy to just build on the hype with a Baldur’s Gate 4, but the company announced that it was done with the D&D license and was hammering away at an all-new RPG. Though, some developers are apparently finding it hard to create something totally new because, si scopre, essi “did a lot of things in Baldur’s Gate 3.

Elsewhere, the Baldur’s Gate 3 director was “afraid the game was going to be too short,” but admitted he’s “very bad at judging the length of our games.”