Ogni narrazione di giochi Pokémon, Classificato dal migliore al peggiore
Pokémon games aren’t going to win a Hugo Award anytime soon for their narratives, but that doesn’t mean our many myriad adventures forwent interesting story beats. From Kanto to Galar, quirky villainous teams have strived to dominate Pokémon and people, trainers have risen up to stop them, and Legendary Pokémon have almost always shown up to wreck some PokéHavoc.
Recently, gli Regali Pokémon per Basta guardare il modo in cui fissano la tua anima revealed that the region of Paldea will have three separate stories. With the ninth Generation of Pokémon on the horizon, what better time to rank all the stories that came before?
Despite what we said in the headline, we’ll start with the worst first. Continua a leggere per scoprire quali generazioni - e i loro remake - pensiamo abbiano avuto le storie più avvincenti e quali abbiamo trovato ridicolmente prive di senso…
Ottava generazione – Sword, Shield, Isola dell'Armatura, e La tundra della corona
Vorremmo che ci fosse un voto inferiore alla F per premiare la storia della Gen VIII. Game Freak è riuscito a prendere le parti peggiori di una storia di Pokémon e metterle a Galar. Salto, invece di essere semplicemente un noioso rivale, risulta legittimamente fastidioso, specialmente durante la battaglia. Il suo arco caratteriale di voler sconfiggere suo fratello per diventare il Campione di Galar non si realizza mai poiché il giocatore lo sconfigge ad ogni turno e diventa invece Campione. Infatti, Pokémon Spada e Scudo would have fared better if we took the role of Champion Leon’s younger sibling and Hop had a separate role.
Hop isn’t even the worst of it. Team Yell, the villainous team in Galar, simply acts as an annoying fan club for another League challenger, somehow becoming more forgettable than Team Flare (which we’ll get to). And at the story’s climax, antagonist Chairman Rose interrupts the championship match with Leon to bring about the ‘Darkest Day,’ which basically means destroying the Galar region by awakening Eternatus.
Rose does this to prevent an energy crisis predicted to happen…one thousand years in the future. He could’ve waited until after the championship match, non credi?? His plan doesn’t even make sense – awakening Eternatus, a Pokémon capable of destroying Galar, so there won’t be a Dynamax energy crisis in the far future. Che cosa?
A weak post-game quest doesn’t save Sword and Shield, nor does the admittedly fun characters introduced in the Isola dell'Armatura e Tundra della Corona DLC.
Rango: An obvious F for Flapple
Generazione VI – X e Y
Pokémon’s stories live and die on their rivals and villains. Sfortunatamente, gli quattro rivals in Pokémon X e Y – Serena/Calem, Shauna, Trevor, and Tierno – collectively have as much character growth as a Magikarp left forgotten in a PC box. Team Flare doesn’t fare much better, and neither does their leader, Lysandre. In the story, his goal is to use Xerneas/Yveltal’s power to activate the ‘ultimate weapon’ in order to kill all people and Pokémon because humanity sucks, or something, and he wants to make everything more beautiful. The whole thing is rushed and comes tacked onto the latter half of the game, like Game Freak forgot about Lysandre until development was almost finished.
There’s also a 3000-year-old King that reunites with his lost flower Pokémon, creating one of the most meme-worthy scenes in Pokémon history, yet somehow this is less nonsensical than Gen VIII.
Rango: F for Floette
Generation IV – Diamante, Perla, Platinum
Prior to Gen IV, Game Freak continually improved upon the stories that came before. Ecco, they dropped the PokéBall. An intriguing villainous team? Not here. Team Galactic leader Cyrus makes a few pretentious appearances before bowing out after an anti-climatic battle in Pokémon Diamante e Perla. What about a rival with depth? Sfortunatamente, Barry’s about as deep as the shallow end of the pool in Misty’s gym.
Pokémon Platino helped by giving Cyrus a proper conclusion after Giratina sucks him into the Distortion World. And we’d be lying if we said we didn’t enjoy the lore surrounding the Legendaries of Sinnoh or appreciate Cynthia as one of the better Champions – and definitely the most frightening. But even with these few saving graces, we struggled to remember significant plot points even after playing Pokémon Diamante brillante not too long ago.
Rango – D for Drifblim
Generation I – Red, Blu, and Yellow
We can’t fault the original Pokémon games too much for lacking a sophisticated plot on the original Game Boy. Pokémon Rosso e Blu’s simple story of an adventure to collect eight gym badges and defeat the Elite Four laid the foundation for every game that came after.
In Gen I and its remakes, Team Rocket causes a lot of trouble to keep things moving, from burglarising a home to steal the TM Dig, causing a hostage situation with Mr. Fuji that resulted in the death of a Marowak, and infiltrating Silph Co. to steal the plans for the Master Ball. The reveal of Giovanni, Team Rocket’s boss, being the eighth gym leader blew our pre-pubescent minds. The rival – Blue, Gary, ButtFace, whatever – also added a layer of animosity we wished they’d bring back to later Generations.
The remakes – Pokémon FireRed and LeafGreen, Pokémon: Let’s Go Pikachu and Eevee – add a few extra pieces of lore to the thin plot, yet nothing significant to make the story stand out.
Rango: C for Charizard