GMing per oltre 100,000 Giocatori nel primo episodio gratuito di Citizen Sleeper


Hi, I’m Gareth Damian Martin, gli (mostly) solo developer behind Cittadino Dormiente. Today we launch Episodio: Flusso, the first of three free episodes that are coming to the game in the next eight months, adding new characters and locations to the game as part of an ongoing story that you can follow and affect through how you choose to play.

immagine dello schermo

Cittadino Dormiente, if you don’t know already, is a tabletop inspired RPG where you are a sleeper, a digitized human consciousness in an artificial body, di proprietà di una società che ti vuole indietro. Thrust amongst the unfamiliar and colorful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Nel fare Cittadino Dormiente I wanted to make a world that felt as open and flexible as a tabletop RPG, which is a challenge when you can’t be a GM (GM stands for Game Master, the person running the game) in the same room as players and react to their choices. Instead I had to “pre-GM” by accounting for different player choices, providing a story with no “main campaign” only different characters to meet and work with, and use time-specific events to make the world feel alive and reactive.

immagine dello schermo

In Episodio: Flusso I am taking this one step further by running a three episode “campaign” that will tell the longest and most complex story to be featured in the game to date. It follows a refugee flotilla that arrives at the station, and the player will play a key role in the events that follow its arrival.

Making each episode successively will allow me to react to player’s feedback and opinions, just like a GM would, and tell a story with a variety of complications and wrinkles that will allow players to feel that their journey is distinct.

If that sounds like a journey you’d like to be on, the first update Episodio: Flusso lancia oggi, so give it a play and then head to twitter and let me know @CitizenSleeper what you think.

I’m really excited to be undertaking this unique experiment with the game, and seeing how players react now, and when they reach the finale in 2023. Good luck on the Eye, and enjoy Episodio: Flusso su Xbox!

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NEW CITIZEN SLEEPER EPISODES
Citizen Sleeper will be receiving new story content via three FREE episodic updates, the first of which “FLUX”, arrives on July 28th.

Episodes 2 e 3 are currently planned for release in October and early 2023 rispettivamente, however dates are still to be confirmed.

EPISODE 1: FLUSSO
In FLUX, pressures in the Helion system have brought the first ships of a refugee flotilla to the Eye. You will meet and help those that get on-station before the quarantine locks them out.
These episodes will tell a continuing story across all three updates, expanding on the wider narrative of the Helion System, the star system in which the Eye orbits. Each episode will also introduce new characters, the first of which is Eshe.

Eshe is a stubborn and driven spacer, whose fate becomes tangled up in that of the refugee flotilla which had begun to arrive at the Eye. Her story will ask the player to chose how to deal with a growing crisis that could threaten the entire station.

IL GIOCO DI RUOLO SULLE ROVINE DEL CAPITALISMO INTERPLANETARIO

Dallo sviluppatore di In Other Waters, e con la straordinaria arte dei personaggi di Guillaume Singelin, Citizen Sleeper è un gioco di ruolo narrativo ambientato su Erlin's Eye, una stazione spaziale in rovina che ospita migliaia di persone che cercano di sopravvivere ai margini di una società capitalista interstellare.

Sei un dormiente, una coscienza umana digitalizzata in un corpo artificiale, di proprietà di una società che ti vuole indietro. Spinta tra gli abitanti sconosciuti e colorati dell'Occhio, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

ISPIRATO AI GIOCHI DI RUOLO DA TAVOLO
Citizen Sleeper usa i dadi, orologi e unità per creare un'esperienza guidata dal giocatore, dove scegli il tuo percorso in un mondo ricco e reattivo.

• ACTION DICE
Each cycle you roll your dice. Assign them to a vast range of actions available on the station. With every action, choose what, e chi, matters to you, shaping the lives of those around you, and ultimately the future of the station.

• TICKING CLOCKS
Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

• DRIVES + SKILLS
Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character’s five skills (Ingegnere, Interfaccia, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.