MMLC Robot Master List: Guts Man
Part two in our ongoing series about each Robot Master in the Mega Man Legacy Collection! Oggi – Guts Man,,en,Lo sprite di Air Man è piuttosto grande e lo rende uno dei più potenti Robot Masters,,en,Se non fosse stato per Wood Man, avrebbe dominato il cast di MM2,,en,Batti Air Man e te ne andrai con l'Air Shooter,,en,che spara i suddetti mini-tornado in un arco ascendente,,en,Questa sarebbe un'arma utile per le aree con nemici sopra di te,,en,ma ancora una volta il,,en,può prendersene cura facilmente,,en,Invece è meglio usare questo contro Crash Man e forse Quick Man,,en,Torna nei giorni MM2,,en,Air Man è sempre stato il mio primo stop a causa di un suggerimento di ieri,,en!
Number: DLN-004
Weapon: Super Arm
Weakness: Bomba Hyper
Un robot terra-schiarimento. Ha tutto il corpo robusto. Finché si schivare le rocce getta, lui non è difficile da battere.
With the power to shake the earth around him, Guts Man makes an imposing debut in the original Mega Man. All the other bosses employ some of kind beam or projectile weapon, but Guts’ brute strength is enough to make him a threat. Plus his sprite is beefier than the other bosses, giving him an even more aggressive, powerful vibe.
Like the rest of the MM1 cast, Guts was a peaceful robot designed with industry in mind. Once Wily repurposed Light’s six robots, tuttavia, it was time for Rock to leap into action.
Besting Guts Man earns you the Super Arm, which gives Mega Man the same rock-tossing ability Guts displays during battle. Unfortunately you can only throw pre-existing rocks and not summon them at will, as Guts does when he leaps around the screen… but I wonder how exhausting it might have been if Mega Man shook the screen every time he jumped. Might get old real quick!
My first impression of Guts Man was “whoa, this guy is huge!” His larger sprite and earth-shaking ability really sold his sturdy, girthy properties, and his tossing animation was a great comic-book-y flourish. His stage is also home to one of the series’ first great challenges – the conveyer belt. After some practice it’s not that bad at all, but I think many, many folks have some, uh, lively memories of trying to leap from platform to platform :3
Patrick “SPAZ” Spaziante ( Archie Comics )
“Being the first MM boss that I had encountered/beat, egli occupa un posto speciale nel mio cuore. His stage alone, with one of the most controller-crushing platform jumps, forced me to become an MM aficionado, long before I had to reach the exalted Guts himself. But there is something about beating the first boss in a brand new game, (al tempo), che è emozionante, and just cemented my love for the series.
“Dal punto di vista dell'arte delle cose, I also love Gutsman’s esthetic as a kind of jacked up body-builder with a huge mechanical “50‘S robot” mento stile. Egli è uno scoppio di disegnare!”
Jamal Peppers ( Archie Comics )
“Guts L'uomo è il mio Maestro robot preferito. Ho avuto la fortuna di disegnare due storie con Guts uomo per Archie Comics’ serie Mega Man. Mi piace Grande, personaggi potenti come Hulk o la Cosa e Guts L'uomo è l'Hulk / cosa del mondo Mega Man.
Da un punto di vista character design Guts L'uomo si è sempre distinta, to me, dagli altri Maestri Robot. I’ve been a fan of Guts Man and his iconic jaw since I first played Mega Man as a child.”