Running same COD: Ghosts tech on both Xbox One and Xbox 360 was “tough”, admits Infinity Ward

For a while I wasn’t sure if it was going to make it,” says Rubin.

Speaking to Aoife at a Call of Duty: Ghosts event, Infinity Ward’s Mark Rubin has shared a bit more about how the current and next generation versions differ. Bringing the game’s new locational audio systems to Xbox 360 was “tough”, ha detto – a un certo punto, Rubin and his team feared they wouldn’t be able to manage it.

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