Sea Of Stars condivide uno sguardo approfondito sul combattimento ispirato al trigger di Chrono


Sea Of Stars Combat At The Ocean
Immagine: Sabotaggio Studio / via PlayStation

Sabotage Studio’s retro-style RPG mare di stelle was recently rimandato a 2023, but it hasn’t been all bad news for fans of the upcoming, frankly stunning-looking pixel art game. Ieri, the developer announced that the title would also be making its way to Sony consoles, e, alongside that, we got a really good look at the game’s combat.

Thierry Boulanger, creative director at Sabotage Studio, shared a breakdown on PlayStation.Blog of the combat, which is heavily inspired by Super Nintendo classics like Crono trigger e Gioco di ruolo di Super Mario. Boulanger said that the team had some very clear ideas of what they wanted to start with: “ci sarebbero transizioni senza soluzione di continuità dalla navigazione al combattimento, nessun incontro casuale, e nessuna macinatura”. Sounds utterly perfect.

All combat in Sea of Stars is entirely turn-based — so no ATB — and you’ll eventually have a party of six playable characters. Each character has four spells or skills with different damage types, and these can be combined with other charactersown skills.

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Immagine: Sabotaggio Studio / via PlayStation

One unique element of Sea of Starscombat is ‘locks’. Some enemy skills will ‘lockwhen being used. You can break those locks by using the appropriate weakness, which is displayed on the lock. Breaking one lock will cause the move to be weakened, but breaking all of them will stagger the enemy.

The biggest SNES inspirations come from timed hits and dual attacks. You can make your attacks stronger by pressing the action button just in time with your character’s attack. You can also do the same for defending too! Interestingly, Boulanger also suggests that timing button presses also help with healing items. If only that worked in vita reale.

Dual attacks are where the real Chrono Trigger vibes come in — dual techs, chiunque? — but this time you need to build up combo points to use these skills rather than consume MP. Spend away, as combo points don’t carry over between fights!

Characters can also boost their attacks by absorbing ‘live mana’, which allows them to do more damage or cast a spell when they don’t have enough MP. Basically, this is a really intrinsic turn-based system that takes classic influences and puts a new spin on them. We’re in love, and we can’t wait to check it all out.

Boulanger ended the blog post with a little tease on more features coming to Sea of Stars, which include:

Traversata libera: Nuotare, salita, volta, salta giù o solleva le sporgenze mentre attraversi senza soluzione di continuità il mondo con un sistema di navigazione basato sull'esperienza dei platform che si libera dal classico movimento dei set di tessere legati alla griglia.
Illuminazione dinamica completa: La nostra pipeline di rendering su misura consente la creazione di un mondo mozzafiato che prende vita spingendo i limiti dei giochi di pixel art 2D.
Avventura ricca di storia: Decine di personaggi originali e archi narrativi ti condurranno in un viaggio avvincente. A volte epico, a volte sciocco, e altre volte emozionale, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
A world you can touch: There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Navigazione, cucinando, di pesca, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…

It’s all shaping up very nicely, allora.

You can read the full blog post down below. Otherwise, make sure you check out the PS4 & PS5 announcement trailer below to get another taste of this tasty-looking JRPG tribute.

What do you think of the combat so far? Let us know how excited you are for Sea of Stars next year in the comments!