SUDA51 mi piacerebbe far rivivere un classico Nintendo meno conosciuto
Come forse avrai già visto, abbiamo recentemente condiviso una video intervista (e la trascrizione completa se preferisci) con il unico e unico SUDA51, uno sviluppatore estremamente influente che ci ha portato di recente Niente più eroi III sull'interruttore. Approfondiamo la serie, nella sua storia e nel suo futuro, e fai anche la domanda che molti fan hanno avuto per un po' – che ne dici di Travis in Smash?
Abbiamo anche chiesto quale franchise Nintendo, date le numerose scelte, SUDA51 vorrebbe lavorare. Mostra una notevole consapevolezza di sé prima di identificare un IP che potrebbe effettivamente adattarsi piuttosto bene.
Ad essere onesti, Voglio davvero dire Zelda, ma so che non va bene. I know deep down inside me it’s not okay for me to make a Zelda game, ya know? That’s not alright.
There’s actually a game I’ve thought about before that if I could make any Nintendo IP in the way I wanted, è chiamato Nazo no Murasame J? (The Mysterious Murasame Castle). This was a game was from Human, the company I first started out at before Grasshopper. I’ve always kind of had a soft spot for this game and always felt like I’d love to go back and revisit it.
If you missed it in the past, Nazo no Murasame J? attracted some renewed interest when it inspired a minigame in Wii U launch title Nintendo Land, with Nintendo eventually bringing the Famicom Disk System title to the 3DS eShop for all territories.
A game that utilised the same engine as The Legend of Zelda, we enjoyed it when we reviewed its Virtual Console release, and this summary of the story helps explain why it could be a good fit for SUDA51.
The Mysterious Murasame Castle, a literal translation of its original Japanese title Nazo no Murasame Jou, puts you in the shoes of Takamaru, a samurai apprentice who has to defeat both an alien creature that has taken over the titular castle, and the daimyos of the neighbouring castles that were corrupted by said alien’s power.
When you combine close combat with ranged moves and unlockable abilities, it’s easy to see why it could be intriguing if revived and reimagined with modern technology.
The odds may be rather long for this ever happening, but it’s a fun thought. What Nintendo IP would you like to see SUDA51 work on?