The Division’s survival elements detailed – water, food, fuel and the “classless structure”
“Players will not need to eat and drink to stay alive.”.
Tom Clancy’s The Division is about as anti-Clancy as you can get while still vaguely ticking all the “high tech military thriller” scatole. Vero, there are Fisher-esque gadgets such as a rolling robot bomb, a wrist-mounted holo projector and a remote-controlled (and tablet-controlled) quadrotor, ma alla fine della giornata, you’re still a starving vagrant in a quarantine zone. Fortunatamente, it appears that the survival simulation has limits. You won’t need food and water to survive, for instance.
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