Ubisoft Montpellier studio head says Rayman Origins engine could be applied to “bigger games”
“I think it could be very interesting to talk about it in a year, and to see how far we’ve come.”.
The Ubi Art Framework engine, originally developed for 2011’s Rayman Origins and more recently used for its follow-up Rayman Legends, was the star of the show at Ubisoft’s Digital Days event in Paris yesterday, with upcoming 2014 titles Child of Light and Valiant Hearts: The Great War both utilising the engine and looking for all the world like moving, playable pieces of concept art.
Clicca qui per leggere l'articolo completo …Per saperne di più