Stile TTRPG mondiale con aggiornamento Citizen Sleeper's Refuge

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Hello again, I’m Gareth Damian Martin, gli (mostly) solo developer behind the indie Game Pass hit Cittadino Dormiente. Back in July I was here on Xbox Wire to speak about Flusso, our first episodic update for the game, and I’m back today for Rifugio, the second episode in our three-episode run of free DLC!

immagine dello schermo

Rifugio picks up where Flusso lasciato fuori, deep within a refugee crisis that threatens the space station Erlin’s Eye. But at the start of this update a shocking event shifts the balance of power on the Eye, and forces players, and the characters they have allied with, to consider their future on the station.

Mentre Flusso was a race against time filled with hard choices and high pressure actions, Rifugio is a slower, more explorative episode. In it, you gain access to the refugee flotilla and meet characters from the moons of a gas giant named Ember, located elsewhere in the Helion solar system. This means Rifugio is an opportunity for me to tell you more about the wider universe of Cittadino Dormiente, and engage in that classic RPG activity of world-building.

immagine dello schermo

Eppure, like everything with Cittadino Dormiente, I like to do things a little differently. While I’ve been known to happily spend many hours reading codex and lore entries for the likes of Mass Effect e Destino 2, as a developer I often prefer to let my characters drive my worldbuilding. In Rifugio that means you’ll come to understand the wider context of the Helion system through the refugees you meet and the ships they travel on.

Like many aspects of Cittadino Dormiente, (from its dice to its focus on player choice) this approach is inspired by TTRPGs (or tabletop roleplaying games for the uninitiated). A good Game Master will never simply dump a ton of lore on a player in your typical campaign or session, so instead they must use the primary tool at their disposal, characters and environmental description, to tell the player about the world.

In Refuge this translates to me bringing the Helion system to the Eye through the voices and personalities of three characters, the reluctant leader Sol, the steely engineer Petr and the mysterious Aki. I really hope you’ll enjoy meeting these three and finding out more about them and the places they came from in this episode. I’ve worked hard to make them compelling windows into their worlds as well as distinct personalities, and as always our artist, Guillaume Singelin, has skillfully sketched them into existence.

character closeup

And this is just the beginning, as Cittadino Dormiente is a game set in a world that I am still building, each and every day. Rifugio is the next step in the story, but in early 2023 you can look forward to the final episode in this sequence, one that will have far-reaching consequences for the entire solar system and all who live within it.

And after that? Bene, that would be giving a little too much away. A good GM knows how to keep secrets after all. But let’s just say that the world of Cittadino Dormiente will continue to grow as long as I have characters to talk about it, new places to send you to and, naturalmente, players like you to explore it all.

I hope you enjoy the newest episode, and if you do then head to twitter and let [e-mail protetto] or the game account @CitizenSleeper know what you think. I’ll see you again for the grand finale in 2023, but until then, good luck in Rifugio and thank you to everyone for supporting and playing Cittadino Dormiente quest'anno!

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IL GIOCO DI RUOLO SULLE ROVINE DEL CAPITALISMO INTERPLANETARIO

Dallo sviluppatore di In Other Waters, e con la straordinaria arte dei personaggi di Guillaume Singelin, Citizen Sleeper è un gioco di ruolo narrativo ambientato su Erlin's Eye, una stazione spaziale in rovina che ospita migliaia di persone che cercano di sopravvivere ai margini di una società capitalista interstellare.

Sei un dormiente, una coscienza umana digitalizzata in un corpo artificiale, di proprietà di una società che ti vuole indietro. Spinta tra gli abitanti sconosciuti e colorati dell'Occhio, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

LIFE ON ERLIN’S EYE
An abandoned station on the edge of a system in crisis. Now it is held together by anarchic alliances, ramshackle factions and a shared desire to be free from corporate control.

DO THE WORK. GET PAID. SURVIVE.
Each cycle you choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.

TURN UP FOR FRIENDS
The Eye plays host to characters from all walks of life. Salvagers, ingegneri, hackers and more – each has a history. You choose who to help, and together shape your future.

ACCESS THEIR SECRETS
Hack the station’s cloud to access data, nuove aree e segreti. Questo è il tuo potere, e può cambiare il tuo futuro. Segreti aziendali, IA canaglia e tesori di dati persi ti aspettano.

SEI FATTO PER MORIRE
Essen-Arp: per loro sei solo un'altra risorsa nel loro portafoglio quasi infinito. Sfuggi ai creatori del tuo corpo in decomposizione, e traccia il tuo percorso in un mondo fantascientifico riccamente immaginato.

ISPIRATO AI GIOCHI DI RUOLO DA TAVOLO
Citizen Sleeper usa i dadi, orologi e unità per creare un'esperienza guidata dal giocatore, dove scegli il tuo percorso in un mondo ricco e reattivo.

EPISODI DEL CITTADINO DORMIRE
Questo contenuto episodico post-lancio gratuito introduce nuovi personaggi e luoghi in una trama ampliata. Fedele alle radici TTRPG di Citizen Sleeper, questi tre episodi offriranno un ampio modulo campagna che racconterà la storia più lunga e complessa mai vista nel gioco fino ad oggi.

Nel primo episodio, FLUSSO, le prime navi di una flottiglia di rifugiati arrivano a Erlin's Eye in risposta alle pressioni nel sistema Helion. Ora, in RIFUGIO, uno strano evento manda increspature attraverso le comunità dell'Occhio. Entrerai nella flottiglia per cercare di capire questa nuova minaccia, e aiutare i rifugiati a stabilizzare la loro comunità.

La storia della flottiglia, l'evento FLUX e il tuo dormiente si concluderanno nel terzo episodio, arrivando in anticipo 2023.



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