Mailbox: Switch’s Pokémon Woes, NSO’s Value, First-Person Plurals – Nintendo Life Letters


I agree, it’s crazy that Theme colour options have never been added — not fancy animations or stickers or anything, just a few colourways beyond black and white. You’d imagine it’s just a matter of time before Pokémon and Smash arrive. As for new releases, on a spreadsheet in Nintendo HQ there’s a number showing the cost to officially localise Mother 3 next to projected sales, and it’s just never added up to a green light. Fingers crossed that Switch’s enormous install base will loosen purse strings and we’ll get some good news in the Direct. If a Miitopia port can sell 1.79 million copies on Switch, a Tomodachi or Pushmo or Rhythm Heaven would quickly break all previous series sales records.

BUT. Balance that potential against more popular series Nintendo could be working on — games likely to sell tens of millions — and that’s the issue you run into when resources aren’t infinite. If there were a deep, undying love for Dillon’s Rolling Western that translated into sales, there’d be another one. – Ed.

Pokémon Legends: Arceus
Image: Zion Grassl / Nintendo Life

“massive pool”

I’ve been thinking about the state of Pokemon on Switch, and I realized that LA [Legends: Arceus], parts of SS [Sword & Shield], and SV [Scarlet & Violet] have to have a massive pool of Pokemon prepared to load at once, along with all their unique animations and data, on top of already being an open-world game. I don’t think this excuses the technical states of these games, but I do wonder if the Switch is genuinely unable to handle a fully featured open-world Pokemon game (esp since some other creature collectors also perform dismally on the platform).
Moblin

Yes, it’s a challenge, but the Switch is a capable little machine that those games were specifically designed for. The devs didn’t need to consider optimisation for other platforms — Arceus and Sword/Shield and Scarlet/Violet are only on Switch — and this is one of the biggest series on the planet we’re talking about.

With ambitious worlds, a little jank often comes with the territory (hi, Bethesda), but Game Freak should be able to get the resources, people, and time it needs to make these flagship games run better than they do. – Ed.

“multiple”

Hey Nintendo Life staff!

I apologize if these questions have been asked before. Why do your reviewers use “we” instead of “I” when referring to themselves? Are multiple staff members involved in reviewing each game?

Thanks!
Solomon_Rambling

It’s a legacy thing, really, but something we maintain in news and reviews for consistency. We are NL. Resistance is futile.

More seriously, the plural ties into the ‘club’ feeling the site has had since the beginning and helps reinforce community and kinship in a small but potent way. It has its drawbacks (especially when it comes to the occasional reader having trouble understanding the concept of subjectivity!), and the number of feature articles using the singular has probably increased since I took the chair, but we’ll be sticking to ‘we’ in news and reviews. We’re all in this together. – Ed.

NL plushies group
Image: Zion Grassl / Nintendo Life

Bonus Letters

“For the Detective Pikachu movie sequel, how about including Tyranitar, Lucario, Rattata, Scizor, Murkrow, Machamp and Sudowoodo. and how about a trailer and a release date for the sequel.” – Scott Devine

Get your people to speak to my people and we’ll see what we can do. – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

Not a problem. – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

No worries. – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

It happens to the best of us. – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

We’ve all been there. – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

Don’t worry, it’ll get funny again if we just keep going… – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

Can you tell the inbox was light this month? – Ed.

Also apologies if this was accidentally sent twice, Firefox bugged out trying to send this so I’m trying again in Edge.” – Moblin

Aaaand I’m spent. – Ed.

Nintendo Life Mailbox
Image: Nintendo Life / Nintendo

That’s all for this month! Got something you’d like to get off your chest? A burning question you need answered? A correction you can’t contain? Follow the instructions below, then, and we look forward to rifling through your missives.

Nintendo Life Mailbox submission advice and guidelines

  • Letters, not essays, please – Bear in mind that your letter may appear on the site, and 1000 words ruminating on the Legend of Heroes series and asking Alana for her personal ranking isn’t likely to make the cut. Short and sweet is the order of the day. (If you’re after a general guide, 100-200 words would be ample for most topics.)
  • Don’t go crazy with multiple correspondences – Ideally, just the one letter a month, please!
  • Don’t be disheartened if your letter doesn’t appear in the monthly article – We anticipate a substantial inbox, and we’ll only be able to highlight a handful every month. So if your particular letter isn’t chosen for the article, please don’t get disheartened!

How to send a Letter to the Nintendo Life Mailbox

  • Head to Nintendo Life’s Contact page and select the subject “Reader Letters” from the drop-down menu (it’s already done for you in the link above). Type your name, email, and beautifully crafted letter into the appropriate box, hit send, and boom — you’re done!