Nickelodeon All-Star Brawl’s Voice Acting Update Is Now Live On Switch
Update: When someone says “soon”, we expect maybe a couple of days, but just over an hour ago, the devs announced on Twitter that Switch owners don’t need to wait much longer, and that the update is ready to download!
Also, Mark DeCarlo — the voice for the upcoming DLC fighter Hugh Neutron — revealed that he will be reprising the role of the beloved character when he arrives in Nickelodeon All-Star Brawl later this year!
Original article: Nickelodeon fans are likely to be delighted by today’s announcement from Ludosity and Fair Play Labs. The developers behind Nickelodeon All-Star Brawl have dropped a brand new update for their cartoon brawler which brings in new items to the game, but most importantly, voice acting!
While we enjoyed our time with the game back when we reviewed it, the lack of voice-acting was something we pointed out. Luckily, art director Diego Hernández confirmed last December that it was on the way, and now we can finally experience it! Well, except if you’re a Switch owner, right now.
Currently, while the new patch is available on other consoles and PC, the update isn’t live on the Switch right now. So we’ll have to wait a little bit longer to experience the game as we’ve always dreamt of.
For now, we can share the confirmed cast list for the game, which features many iconic returning voices for the roster:
By unanimous request, Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!
- Jim Cummings: Shredder / CatDog (Cat)
- Tom Kenny: SpongeBob / CatDog (Dog)
- Bill Fagerbakke: Patrick
- Carolyn Lawrence: Sandy
- Alex Cazares: Oblina
- Jim Meskimen: Nigel Thornberry
- Richard Horvitz: Zim
- Vivian Vencer: Toph
- Dustin Sardella: Aang
- Janet Varney: Korra
- Fred Tatasciore: Reptar
- Bentley Griffin: Lincoln Loud
- Jessica DiCicco: Lucy Loud
- Francesca Marie Smith: Helga
- Townsend Coleman: Michelangelo
- Cam Clarke: Leonardo
- Abby Trott: April O’Neil
- Frank Welker: Garfield
- Billy West: Ren & Stimpy
- David Kaye: Powdered Toast Man
- David Kaufman: Danny
- Phantom Janice Kawaye: Jenny
To borrow the words from one of the characters here: smashing! We can’t wait.
Of course, while the voices are easily the most exciting part of the update, a ton of new items and balance updates have also been added. We’ve included all of the patch notes here for you so you know what you’re getting when the update goes live on Switch:
- Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage! Item controls are accessible via the battle options.
Balance
- Universal
- Default stock count increased from three to four.
- Airdashing now has a two-frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground.
- Player indicators will be hidden if a character is performing an action that makes
them invisible.- Attacking a blocking opponent no longer incurs self-hitlag.
- Stages
- Universal
- Made all damaging hitboxes transient.
- Harmonic Convergence
- Upper section of the stage is now perfectly flat.
- Rooftop Rumble
- Irken Armada Invasion
- Lowered ceiling by three units.
- Tremorton Joyride
- Made it easier to scale up the underside of the stage without colliding with a ceiling.
- Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation.
- Characters
- Sandy
- Light Mid 1
- Changed so the second hit is now manually activated, the first hit can now be used in isolation.
- Single-hit frame length decreased (20f ? 17f).
- Damage increased (3 ? 4).
- Launch angle increased (15° ? 36°).
- Knockback increased (10 ? 25).
- Stun decreased (30 ? 18)
- Blockstun decreased (10 ? 7).
- Blockpush decreased (1 ? 0.5)
- Blocklag decreased (3 ? 2).
- Hitlag decreased (5 ? 4).
- Self-hitlag decreased (5 ? 4).
- Light Mid 2
- Damage increased (4 ? 5).
- Launch angle increased (15° ? 27°).
- Knockback decreased (80 ? 50).
- Knockback gain decreased (112.5 ? 95) Stun decreased (30 ? 29).
- Stun gain increased (0 ? 11).
- Special Mid
- Fixed bug where lasso followups couldn’t be buffered.
- Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups.
- Shredder
- Aerial Light Mid 1
- DI angle increased (0° ? 16°).
- Launch angle changed (372°? 371°).
- Translation: Now matches initial hit properties of other multi-hit attacks
- Danny Phantom
- Getup Attack
- Hitboxes rearranged to appear on Danny’s feet.
- Animation timing readjusted to ensure larger coverage of leg sweep.
- Lucy Loud
- General
- Vampire mode’s jump height decreased.
- Ghost mode’s jump height increased.
- Nigel Thornberry
- Aerial Light Mid 1
- Damage decreased (2 ? 1).
- Knockback increased (5 ? 8).
- Stun decreased (10 ? 8).
- Hitlag decreased (2 ?0).
- Self-hitlag increased (0 ? 2).
- Garfield
- Aerial Light Down 1
- DI angle increased (0° ? 16°).
- Jenny
- Aerial Light Up
- Umbrella can now be held and retracted with the second stick.
- Aerial Light Down
- DI angle increased (0° ? 16°).
We’ll let you know when the update goes live for the Switch version of the game! Are you going to dive back into Nickelodeon All-Star Brawl with the addition of voices? Let us know!