The Division won't be a "grind-fest", is built around average console playtime rather than PC
“We want time investment to be rewarding, but ‘grind’ is a bad word,” says Massive.
Time for another in our (inexhaustible?) series of insights from Tom Clancy’s The Division game director Ryan Bernard, who promises that the Xbox One and 2014-bound always-online shooter won’t pad out playtime like certain older, less respectable MMOs on PC.