The Division’s survival elements detailed – water, food, fuel and the “classless structure”
“Players will not need to eat and drink to stay alive.”.
Tom Clancy’s The Division is about as anti-Clancy as you can get while still vaguely ticking all the “high tech military thriller” boxes. True, there are Fisher-esque gadgets such as a rolling robot bomb, a wrist-mounted holo projector and a remote-controlled (and tablet-controlled) quadrotor, but at the end of the day, you’re still a starving vagrant in a quarantine zone. Fortunately, it appears that the survival simulation has limits. You won’t need food and water to survive, for instance.