The Harsh Truth About Indie Game Success
The business of making games isn’t cheap these days. Even relatively inexpensive titles can easily cost millions. Industry lay-offs and the growing practice of micro-transactions and the phenomenon of Day 1 DLC are some of the more visible symptoms of systemic bloat in the AAA ecosystem; at least that’s the line towed by the fans of all things independent.
As more and more of this prolific new crop of developers begins gearing up for the next generation, that narrative doesn’t quite communicate the unique struggles and risks of those in the scene.
Bastion is one of those special games; those unique bits that seem to come from nowhere and provide, if nothing else, a stylistically well-executed adventure that makes people wonder why big studios don’t ever seem to get creative. Still, Greg Kasavin, creative director at Supergiant Games said that their vision has come at a huge cost – to everyone at the company.