Too much Dark Souls fan feedback would dilute “the true essence” of Dark Souls 2, cautions Namco
“The game design comes first,” says publishing producer.
From Software is walking a careful line between publisher input and fan feedback with Dark Souls 2, Namco Bandai’s publishing producer Takeshi Miyazoe has told OXM. As regards the game’s difficulty – generally the major bone of contention ‘twixt Dark Souls advocates and detractors – Dark Souls 2 will be “as challenging as it needs to be”.